The Method - Siensystem
3rd Mar 2010 20:09 - 16 years ago
Description : A track that I've been wanting to revisit to enhance but which I have lost the source to. I'm still looking through all my past emails for the one which probably has the files but I have come short of remembering all the addresses.
Anyway, not much to say with this hope you enjoy.
Anyway, not much to say with this hope you enjoy.
This drum and bass track was uploaded by siensystem. They retain full copyright and you are only entitled to listen and in some instances download. For further details on how you can use tracks see the terms and conditions and the tracks section of the help area.
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PEACE...
PEACE...
8th Oct 2026 02:24 - 7 hours ago
Description : let me know what you think
8th Oct 2026 01:17 - 8 hours ago
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Instead, here is the instrumental to the work. I'll put the uncensored version somewhere else.
Instead, here is the instrumental to the work. I'll put the uncensored version somewhere else.
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Deep and Emotionel
Free DL on SoundCloud
let me know what you think.
164BPM
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let me know what you think.
7th Oct 2026 18:51 - 14 hours ago
Description : copy the link in comments of ur tracks that had been made with this beat :)
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LOOPS FROM: thankyoum3rcy
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LOOPS FROM: thankyoum3rcy
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Description : Nice Song ish
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Used some Steelyvibe vocal samples.
Enjoy or hate it :) :) :)
Used some Steelyvibe vocal samples.
Enjoy or hate it :) :) :)
7th Oct 2026 13:32 - 20 hours ago
Description : Gucci Mane x Zaytoven style trap beat. Piano and synth melody
150 BPM A#m
150 BPM A#m




About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.
Thanks again!
nice track :)
it's not too repetitive... Nice work !!
two thumb and two big toes up LOL
PEACE LOVE ADN TECHNOFOREVER
PS love what u did with koukotsu remix two her track great work too!
About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.
Thanks again for the listen!
this is from a drummer that knows music.
"I can't hear it all the way (alividlife pulls up the volume)
It's cool I like it! not bad! I would actually listen to this! I liked how it started and how it ended.. it had an actual progression.."
LOL
not a very helpful review.
I think you are more talented than you know holmes.