The Method - Siensystem

3rd Mar 2010 20:09 - 16 years ago
Description : A track that I've been wanting to revisit to enhance but which I have lost the source to. I'm still looking through all my past emails for the one which probably has the files but I have come short of remembering all the addresses.

Anyway, not much to say with this hope you enjoy.

Comments (10)

If you have time take a listen and give siensystem some feedback.

Triakis
Triakis 10th Jun 2010 21:38 - 16 years ago
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Eliy
Eliy 11th May 2010 20:52 - 16 years ago
How'd you make all dis? Idon't usually listen 2 musiclike dis but its kind of hard doe.
siensystem
siensystem replied Unknown - 2028 years ago
Thanks Eliy, I appreciate your review and for taking the time to listen.

About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.

Thanks again!
alividlife
alividlife 19th Mar 2010 05:24 - 16 years ago
This Track is EPIC.
Anomelie
Anomelie 17th Mar 2010 06:14 - 16 years ago
I hope you find those files too. This is fun! I particularly like ebb and flow of the energetic output: the suspenseful break just after minute 3, the way it freaks out for a while after that, then sort of starts to spiral in on itself. Very nice. I look forward to watching it evolve further if you find those files.
n0mad23
n0mad23 14th Mar 2010 20:19 - 16 years ago
This comment is hidden.
DjAotaka
DjAotaka 13th Mar 2010 13:34 - 16 years ago
Hey
nice track :)
it's not too repetitive... Nice work !!
toxxicity
toxxicity 10th Mar 2010 23:47 - 16 years ago
This comment is hidden.
Phyruis
Phyruis 9th Mar 2010 13:11 - 16 years ago
some nice ideas brother.. all most a underground dnb sound going on in here.. I would have liked to hear a little more sub but other than that it's a perfect track that is very individual.. nice .. keep 'em coming brother
siensystem
siensystem replied Unknown - 2028 years ago
Thanks NumberJack, appreciate it!
Nosleeves
Nosleeves 9th Mar 2010 01:11 - 16 years ago
this is somthing u can play in a chase scene in a action pic or made a AMV(anime music video) for it.the track sounds a like venetain snares stuff(love that guy)het let me know how you made this was it glitch effects or what?

two thumb and two big toes up LOL

PEACE LOVE ADN TECHNOFOREVER

PS love what u did with koukotsu remix two her track great work too!
siensystem
siensystem replied Unknown - 2028 years ago
Thanks DJNoSleeves! Greatly appreciate you for coming by and listening and providing some great words! Means allot. Thanks.

About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.

Thanks again for the listen!
alividlife
alividlife 6th Mar 2010 04:26 - 16 years ago
I love this track..
this is from a drummer that knows music.

"I can't hear it all the way (alividlife pulls up the volume)
It's cool I like it! not bad! I would actually listen to this! I liked how it started and how it ended.. it had an actual progression.."

LOL

not a very helpful review.

I think you are more talented than you know holmes.
siensystem
siensystem replied Unknown - 2028 years ago
:) Thanks man! I really want to upgrade this one sound-wise. I only need 2 things to be able to open the files! I'm just happy that I actually found the track after all this time.

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