Description : Heavy, evolving, slightly insane, ignore the genre, I call it Abrasive. This'll be going through one more round of mastering, this time with direct monitoring switched off!
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Comments (8)
If you have time take a listen and give Tinka0 some feedback.
Nah I'm joking.. Don't do drugs... Honestly dude I haven't the faintest idea... I just do, it comes out... My approach? Heavy metal is dead, time to bring the heavy music into the future.. A more technical answer, lots of experimentation, automation, rule breaking and above all ya just gotta feel it man.. Thanks for listening it's much appreciated :)
Timestamp: Starts off wormish, then nyinging at 10 or 11 seconds in, then again later, and briefly again way later. This is wicked in headphones. People are gonna be like "WTF does this dude keep talking about nying nyings for?"
First, just tell me what you used and some GOOD hints. haha.
I don't want my nying nying to sound just like your nying nying....caveman style here. As I butcher it, it will hit you up if it goes way off course. You can just email if you want. The nying nying is obviously top secret commando shit!
Only for the pros.. I couldn't begin to comprehend my own work flow, I just do... Timestamp this Nying Nying and I'll send you an email with an approximated recipe.
Congrats on being the first person in history to ever say their mix is too loud. HAHA
The direct monitoring switch basically controls recordings going through a microphone. It bypasses the whole computer latency through the daw and plugins and such. In a nutshell, it picks up exactly was is being inputed without any computer involvement. It is useful when multitracking at the same time (for example a full band) without having to worry about a bunch of latency problems. Any vst fx will not be in effect while tracking. The direct monitoring is only in effect during recording, so any playback and post mixing is not effected. If I am totally wrong, hopefully I will be corrected. But yeah, nasty track!
Fuckin' A.. There's a shit ton going on here, I had to sacrifice some things for a more pleasant sounding track.. Then I thought fuck that! This needs to be heavy... Added an extra sub track around 15hz!! I know, I know but fuck human hearing XD..
That sounds reasonable although I'm confused as to why it would affect the headphone volume output? Fuck it, I'll read the manual.
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Description : Genre:oldschool game/industrial etc.Fl Studio 9
(I will make available the samples used in this song,I exported in loops, wav format.)
At the forum.
Or if you prefer, just ask for the comments.
Description : I uploaded this to my SoundCloud a while ago and fully love this Aggrotech piece and would hope you lot would too, some feedback would be sick as hell :)
Nah I'm joking.. Don't do drugs... Honestly dude I haven't the faintest idea... I just do, it comes out... My approach? Heavy metal is dead, time to bring the heavy music into the future.. A more technical answer, lots of experimentation, automation, rule breaking and above all ya just gotta feel it man.. Thanks for listening it's much appreciated :)
Also, I just read your forum post and couldn't agree more! Although the (Looper)man won't let me into the forums :( with good reason of course XD
I don't want my nying nying to sound just like your nying nying....caveman style here. As I butcher it, it will hit you up if it goes way off course. You can just email if you want. The nying nying is obviously top secret commando shit!
When I say microphone, the same goes for anything being directly inputted to your interface/soundcard. Mic, synth, bass whatever.
The volume difference you are hearing is your soundcard bringing down the levels of everything not being recorded/inputted at that time.
Again, it has no effect on levels within the DAW itself...so your mixes are just LOUD \m/ .. \m/
NASTY, NASTY, NASTY!!!!!!
Congrats on being the first person in history to ever say their mix is too loud. HAHA
The direct monitoring switch basically controls recordings going through a microphone. It bypasses the whole computer latency through the daw and plugins and such. In a nutshell, it picks up exactly was is being inputed without any computer involvement. It is useful when multitracking at the same time (for example a full band) without having to worry about a bunch of latency problems. Any vst fx will not be in effect while tracking. The direct monitoring is only in effect during recording, so any playback and post mixing is not effected. If I am totally wrong, hopefully I will be corrected. But yeah, nasty track!
That sounds reasonable although I'm confused as to why it would affect the headphone volume output? Fuck it, I'll read the manual.