Enlightenment - Livingsoulsdie
5th Aug 2014 05:45 - 12 years ago
Description : My latest dubstep track. Cinematic type dubstep. Listen and enjoy. ***UPDATED***
This dubstep track was uploaded by Livingsoulsdie. They retain full copyright and you are only entitled to listen and in some instances download. For further details on how you can use tracks see the terms and conditions and the tracks section of the help area.
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Well, I think this a pretty cool Track, I love cinematic elements in dubstep tracks and you pretty much did it for me.
Choir would have been amazing, but it's good anyway, even though I mostly like more brutal stuff.
The only thing I think could be fixed is the mastering of the drums.
congrats!
-Timmy
Great tune!
FR
Jody
Gramo/Neo
You have superb production skills and a creative mind. Awesome job on this song man. Fav'd.
Mark.
Which DAW are you using to make this?
cool dark ds mate,enjoyed the listen,keep on the good work,
DRO
The darker intro was really something...Superb!
The melodies are really crafted well.Loved the different soft synths used.
The structure of the song is nice and variations keep coming up.
The drops are awesome and loved those sqare/harsh synths.LFO Rates are synced nicely.Awesome!
Its one of the hardest thing to modulate them in Dubstep genre.
About the drops and buildup they can be made more intense with percussive elements and different FX.Search them up.
Beats are nice but can be more punchier.Do add more percussion.
Mastering and Mixing is really nice.Liked it!
And you already got an awesome detailed feedback from ValVedriVer which pretty much explains everything.
Good Job!
There are only three things that stand out to me in regards to room for improvement.
1) The different synth levels in the drop. Some come across as much louder, or quieter than others, which kind of disrupt the smooth flow and give it a "pieced together" feel, taking away from the smooth flow. Pretty simple fix. Just a little tweaking in the mixer.
2)The drums get lost in the drop. During the rest of it, they're fine. I think if you take care of the levels from the first suggestion, this one would probably work itself out with very minimal work afterwards.
3) A lack of impacts on the initial drop start. Your builds are good, they lead up to the drop with the anticipation needed, but then kind of just stumble into the rest of it. If you added an impact, or some big hits right at the beginning of the drop, it would slam that badboy into your face! This, also, a very simple fix.
Aside from those simple technicalities... "Sick drops, bro!"
This is a good piece. With a little fine tuning, I think you can make it better.
But, this is just my opinion. Take it for what it's worth.
Good work, keep it up!
Take care.
V.