Really nice. You have a great handle on sounds and mixes and arrangements. Gets really cool when the 'vocals' come in. WOuld love to know how you get such a THICK synth sound and get the bass and beats to still cut through. Nice placement and love the dropouts. Would love to take a stab at a vocal track.
Hi, Cyborgnyc. Sorry for the delay in responding to your comment. Haven't been very active on Looperman for a while. (I tend to go through fallow periods when not much is happening music-wise.). Anyway, I appreciate your comment.
The "vocals" are all from Icarus, which has a really good set of vocoder patches, and it's easy to add more using external audio files. Listening to the track again after months away from it, I think the mix is actually a bit muddy. Spudsy had some interesting suggestions for revising the mix which might improve it.
The thick synth sound is basically just a supersaw present patch in the Falcon VST. I think I tweaked it slightly, but not a great deal.
I put an EQ plugin effect on every channel in the mix and I generally cut off all frequencies below 20 hz. sometimes higher. I usually cut off the very high frequencies as well.
Then, I do try to focus the sound of each instrument/channel in a particular region of the frequency spectrum so things don't get really muddy. I could have done that better in this track I think.
I do routinely use compression to tighten bass and drum parts. Sometimes, more than one compressor per channel. I think that helps make them more distinct in the mix.
I often use two, sometimes three different patches running simultaneously for bass lines, EQing each one differently to focus the patch on different sonic features (e.g, a hard transient attach vs. full sub bass).
I routinely use the same layering approach for the kick drum parts. I'm trained as a drummer, but actually suck big time at making good drum parts. (Can't figure out why I'm so bad at it!). Anyway, I will typically resort to midi drum loops from a drum machine VST, but I often program and layer in a kick drum part using Metrum, which has a fantastic selection of kick drum sounds.
That's all pretty standard technique I think. Always trying to learn more and make things sound better. Getting a really beautiful, clear mix, like you hear in Daft Punk's Random Access Memories still eludes me. But then, I'm no Mike Guzauski! :)
I really like this! Nice to hear how well it's mixed too. Something I'm working on. Wondering if you would ever consider mixing some stuff? It's my biggest challenge. I'm liking the Sylenth sounds you've chosen.
This sounds really good. The space-y panning is a little trying after the first minute... but the sounds are all cool. Interested to know what plugins you used for keys, vox etc. Most of this is really good and can hear it in many club settings! The vox are super cool
This is all loops. I tweak the sounds a bit with iZotope Neutron 2. In fact it helped me reduce the spacey-panning, and then I replaced some of that vox with a synth to mix things up a little. Thanks for the suggestion. It made the track stronger.
This is pretty damn cool (as is your other stuff). I feel like the vocals could use some evening out in the mix.. otherwise could be a nice hit! Cheers!
on Falcon Trance 8 by EricMilligan
The "vocals" are all from Icarus, which has a really good set of vocoder patches, and it's easy to add more using external audio files. Listening to the track again after months away from it, I think the mix is actually a bit muddy. Spudsy had some interesting suggestions for revising the mix which might improve it.
The thick synth sound is basically just a supersaw present patch in the Falcon VST. I think I tweaked it slightly, but not a great deal.
I put an EQ plugin effect on every channel in the mix and I generally cut off all frequencies below 20 hz. sometimes higher. I usually cut off the very high frequencies as well.
Then, I do try to focus the sound of each instrument/channel in a particular region of the frequency spectrum so things don't get really muddy. I could have done that better in this track I think.
I do routinely use compression to tighten bass and drum parts. Sometimes, more than one compressor per channel. I think that helps make them more distinct in the mix.
I often use two, sometimes three different patches running simultaneously for bass lines, EQing each one differently to focus the patch on different sonic features (e.g, a hard transient attach vs. full sub bass).
I routinely use the same layering approach for the kick drum parts. I'm trained as a drummer, but actually suck big time at making good drum parts. (Can't figure out why I'm so bad at it!). Anyway, I will typically resort to midi drum loops from a drum machine VST, but I often program and layer in a kick drum part using Metrum, which has a fantastic selection of kick drum sounds.
That's all pretty standard technique I think. Always trying to learn more and make things sound better. Getting a really beautiful, clear mix, like you hear in Daft Punk's Random Access Memories still eludes me. But then, I'm no Mike Guzauski! :)
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