your drumloops from start to end are off beat with the patterns it has very bad timing issues you need to match your tempos to make the tune sound better for me it sounded very messy but the synths are great though if it was all in time this would be a great tune good effort though keep them coming
Surprised this doesn't have any reviews yet, so I'll write one.
Really liked the lowpass on the melody in the start. The sidechain effect you put on the melody was great, but I think the kicks maybe need to be a little less clicky and the second melody needs to be worked on a little more. Also, there are some parts where the song is almost silent. The piano was a perfect melody though, just the beep melody that needs a little extra work.
This is a good track, and it seems that you spent a fair time on this track picking out the right sounds, working on the intro melody and the sidechains sound great.
Jus took a listen at this one. I noticed a useless "click" sound at 1:18 (chek that out). I luv the layered synths the most (nice stereo spread). The kick drum needs a lil more kick at 150-170hz (4 me personally). Maybe my ears are playing tricks on me but it sounded like I could hear a compressor breathing on the drum trak. Nice for 2 days work!
At the first pause, it was too quiet too long. I thought maybe try a phased sound for the transition, or fade one out and one in in the last four counts. I enjoyed the track, jut that one part for me.
Wanna know something that will boost the quality and make it much more solid? try adding the Soundgoodizer to the "Master Track" in the FL Mixer. That should improve the overall quality. Great job on everything btw =)
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I liked this one right from the beginning! I like the beautiful melodies! I was disappointed when it was over, maybe it could be a little longer. Siensystem gave you some nice advice too, so maybe you can update this track, as I'd like to hear more. Keep it up!
The high-pitch sounds were quite bubbly on this one. I think you did a nice job on this one. I like the way the string at 24s plays, very nice one. All the elements do well with each other and they mesh well to create a favorable combination. I also like that you perform a nice combination of transitions which play well as the track goes on. I'm not a Trance expert or anything but I do want to suggest a few things:
1. At 20s: add a kick (1 step) to go along with the noise burst. That will end the previous section and the kick adds that last thump while the noise burst makes for a cool effect. You can also do this on a few other sections, especially with the crash and noise. It just adds a bit of presence with the bass area that goes well. Experiment.
2. At 1m45s: you end with nothing. :) This really makes the track feel like it's completed. I'd suggest you try to fill that in with something. May it be just the drums playing or a pad/string.
3: Overall: Add some strings that can be somewhere on the background. So that it fills the emptiness that is felt from the melodies when they are not playing. Probably the same that you used at 24s.
3: I really liked the elements that you brought in almost toward the end of the track: 2m22s and on. Those are some really solid ideas that I think you should focus on and bring them more into the beginning sections. The bassline there is well sequenced and the melodies perform nicely.
Lastly, your structure is a bit un-structured :) Again, not an expert but I've found a trance structure that works to be:
1. Intro (kick, maybe bassline, closed hats + clap): 8 bars or so.
2. Intro melody (something to add to bassline) + additional percussion to change-up and add to the first section): runs for 4 or 8 bars.
3. Intro strings (a string section or pad that fills the track for the intro): runs for 8 bars.
4. Break (not just a stop, but gradually remove elements, filter them down, until the kick and some basic hats play) then completely break into silence (if preferred) and introduce the main lead.
5. Main melody sequence - bring it all together (main melody, drums, etc) so that it runs as the main section of the track. This can run for 16 bars or more if required and depending on the melodies used and variation.
6. Outro start/end - Remove the main melody and perform something similar to the break. Leaving simply the drums and bassline is a good way to outro the track structure.
Anyway, a nice track that has allot of potential and just needs a bit of tweaking to get right. Again, I'm no expert and don't claim to be one, but a few things that have worked for me and hope they can help you.
great, i like it , great drums , happy melody, you need to adjust the intruments, , the efx are a bit loud ,the snares,etc.,it will sound much better
cheers
sounded like the downbeats were not matched, but if that is what you wanted. Has potential. Let me know when you have a finished product, would like to hear it.
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Really liked the lowpass on the melody in the start. The sidechain effect you put on the melody was great, but I think the kicks maybe need to be a little less clicky and the second melody needs to be worked on a little more. Also, there are some parts where the song is almost silent. The piano was a perfect melody though, just the beep melody that needs a little extra work.
This is a good track, and it seems that you spent a fair time on this track picking out the right sounds, working on the intro melody and the sidechains sound great.
Ste :)
on Club Anthem by bleinweb124
If i was working on it, i would put something to lead back into the track when it pauses mid way. Like a drum rolling in etc.
Maybe some female vocal or male vocal to entice the listener to join in the fun and dace.
Otherwise a like it a lot..
Nice...
Peace...
on Club Anthem by bleinweb124
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1. At 20s: add a kick (1 step) to go along with the noise burst. That will end the previous section and the kick adds that last thump while the noise burst makes for a cool effect. You can also do this on a few other sections, especially with the crash and noise. It just adds a bit of presence with the bass area that goes well. Experiment.
2. At 1m45s: you end with nothing. :) This really makes the track feel like it's completed. I'd suggest you try to fill that in with something. May it be just the drums playing or a pad/string.
3: Overall: Add some strings that can be somewhere on the background. So that it fills the emptiness that is felt from the melodies when they are not playing. Probably the same that you used at 24s.
3: I really liked the elements that you brought in almost toward the end of the track: 2m22s and on. Those are some really solid ideas that I think you should focus on and bring them more into the beginning sections. The bassline there is well sequenced and the melodies perform nicely.
Lastly, your structure is a bit un-structured :) Again, not an expert but I've found a trance structure that works to be:
1. Intro (kick, maybe bassline, closed hats + clap): 8 bars or so.
2. Intro melody (something to add to bassline) + additional percussion to change-up and add to the first section): runs for 4 or 8 bars.
3. Intro strings (a string section or pad that fills the track for the intro): runs for 8 bars.
4. Break (not just a stop, but gradually remove elements, filter them down, until the kick and some basic hats play) then completely break into silence (if preferred) and introduce the main lead.
5. Main melody sequence - bring it all together (main melody, drums, etc) so that it runs as the main section of the track. This can run for 16 bars or more if required and depending on the melodies used and variation.
6. Outro start/end - Remove the main melody and perform something similar to the break. Leaving simply the drums and bassline is a good way to outro the track structure.
Anyway, a nice track that has allot of potential and just needs a bit of tweaking to get right. Again, I'm no expert and don't claim to be one, but a few things that have worked for me and hope they can help you.
Keep up the great work!
on Trancey by bleinweb124
keep up your good work
regards
michael
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cheers
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