Nice build up with great ideas but the drop just didn't pay it off for me. The track lost a lot of energy after that and the kick/bass sounds (while clean) didn't hit and carry the track.
Great track, all the right things in all the right places.
All I could critique was. Sounds get a little samey by the second drop so some sort of switch up in either the main riff or an extra leed sound, white noise sound etc.. would help differentiate the second drop from the first and built the energy up without having to do too much work.
nice ideas although its all a little 'one tone' and doesn't really rise or fall anywhere.
Injecting stripped back parts and build ups/drops will help a lot with this. It will also give the track breathing room to allow you to add effects to improve the audio quality of the sounds you have used. at the moment it sounds a little like an one volume squashed electronic video game roar.
Only thing I can really say is, you need to keep an eye on your Audio house keeping. By that I mean there are a couple of times when the crash and another part of the sample sound a little jarring (It happens a couple of times but Like the 2:17 point in the track)
The eq/Mixing needs some work so the bass/Piano can be heard a little better. Also the Audio sounds like it is being stretched beyond its capabilities and is breaking up. If you cant get the sample to sound right in time then cut it into its hits and play it through a sampler with some reverb to fill in any audio gaps between the samples.
Thank you for viewing but precisely these tracks are demos so only in the case of a possible collaborazioen for a wild voice over I put it to work well
40$ headphones might be ok. I had some apple standard shit headphones at this time cz my monitors were in repair.
so u don't get the whole spectrum of frequencies and nevertheless this remix were on rank 4 cz ppl don't hear the horrible mastering ^^ i know the arrangement is really bad but i spent like 2 hours only for this so don't be too hard with me
The Ideas are good but it all seems really loud and hammered together.
Bang, here are the drums.
Bang, here are the synths.
Bang, here is an Arp.
House music has no dynamic range really to speak of so we have to create the appearance of dynamic range by using fades, Filters, panning, Pads, Volume, Builds, Whoosh's, Drops, Risers, Drum Rolls. E.T.C.
The subtleties and nuances of the audio get lost in translation because of the volume.
The kick also has a pretty huge bass overhang that is muddying up the track. Its like 'Kick, woow' Kick, woow'
Its fine to have a huge kick but kick is bass so you need to either cut the bass out of everything else or tighten the kick up.
If you do keep the Kick long you may need to tune it/Change it to fit the track. Put a guitar tuner plugin on the kick and it will tell you the kicks key. Use that as a starting point to tune the kick.
The vocal is swimming in reverb, send the vocal to a send group and put a reverb on it through there. Make sure you put a eq after the reverb to cut all the bass out of the reverb tail.
A way of creating space without reverb is to make 2 extra copies of the vocal. pan one full left and one full right. pull the left one back a couple of milliseconds, push the right one forward a couple of milliseconds. That will create a phasey reverb type sound. Then mix those 2 in with the dry vocal.
Hi Spudsy, many thanks for your advice.
I'm really trying your suggestions in my music now and for sure it helps! Unfortunately i have not much gear to use( garageband on the i-pad 2) but i will do what i can. Just started producing for half a year now but there will be more
possibilities in the future.
Keep giving your advice to everyone because for me it helped!
Only thing I would say is, try to either turn some of the volumes down or ease off the master compression in the quiet drop down parts. that way when the drop comes in it gives the the listeners ears a break and creates more of a big dynamic impact when the track comes back in.
Thanks for your review, after I post other than to complete .I am sorry I have no voice text to inserire.In Italy is hard to find a beautiful voice with the English language,
PS: If you know someone to enter and compose a text pleased and I can publish together
Thanks let me know sorry for my english
First thing that strikes me is the track is great but needs some work before the mastering process had begun.
The sounds are nice and they all work well together and all the elements are there and could come together to make the track.
Your snare sound is good but the kick is a little weak, dub step kick tends to hit quite hard and have a 'pffft' style tail to it (check out redneks stuff on youtube)
The drums as a whole could use multiband compression and exciting. Think of it as bringing out certain sound elements in the drums and then bringing them into focus with the multiband exciter.
once you have done that some room reverb on the drums and on the track as a whole followed will gel the track together.
New york style compression could work well on the drums group and the bass group to give them some harmonics to fill the frequency spectrum a bit.
Well, I did choose the kick for a reason, and that's because I wanted the kick to be punchy for this track. I didn't want a kick with a low end clashing with the sub frequencies of the bass. Overall, I wanted the drums to be simple, not taking away from the chill feel of the track. But I will check the multiband stuff you mentioned, out. Thanks!
Instrumental is ok tbh, few eqing issues here n there (too much low end on sounds) but nothing drastic.
Her voice is nice man a few things to try though, is keep her voice to just breakdowns that way she has her own platform to speak because she gets lost in the track when she speaks over the main bits. A nice 1 minute breakdown with a gradual build back up would work wonders for her spoken word bits.
Also slightly side chain compressing the pads/synths against her voice when she speaks will make her stand out more. if you have a stereo delay device put it on the vocal channel, set the left side at 1 millisecond and the right at about 10-15 milliseconds and put the dry/wet all the way to wet. that way she will also have width in the mix.
Yeah grados are awesome headphones. If you have the newer 'E' version they do have some low end but not a huge amount due to the Grado's using open back designs in there headphones. Which may lead to over compensation in the low end.
beautiful headphones for pianos/vocals/strings etc.
Yeah I loved the track dude and thank you for checking out my music, please feel free to comment on anything man.
Thanks for your feedback. I am aware not to use Beats. I own Grado SR 80es. There is actually a lot of low end taken off of most of the sounds but I think you are probably thinking of the sample which loops for almost the whole track, it includes guitar, bass, and those backing vocals. But I thank you for taking the time to give me advice, I seriously appreciate it and I'm glad you liked the track for the most part. Just checked out your page a little and sounds like you make some great jams, I'll definitely check out more of your music in the future.
Peace
heya bro, good first attempt at a deep house track.
Couple of things,
Deep house is normally 118-125 bpm, this seems a little fast.
The beat may be the issue because i think its like the Disclosure track 'You and Me' which is 130bpm
Loads of bass on everything cut everything of at 160hz except the bass and the kick. then use a side chain compressor on the bass so it moves out the way everytime the kick hits.
also start to pan a few things about from the midrange up,a rough rule of thumb is the higher the frequencys the wider they can be in the mix.
Really pretty track man loved the drum sounds and the chords. I think its a little more straight house/progressive house then Deep but really nice work, loved it.
on Chovich - What do I have to do by Chovich
Thanks for sharing
on JabstarX-9th Chakra Ennead by JabstarX2
Thanks for sharing
on nonameyet by juniq
All I could critique was. Sounds get a little samey by the second drop so some sort of switch up in either the main riff or an extra leed sound, white noise sound etc.. would help differentiate the second drop from the first and built the energy up without having to do too much work.
Thanks for sharing.
on Can You Do It by Nodog
nice ideas although its all a little 'one tone' and doesn't really rise or fall anywhere.
Injecting stripped back parts and build ups/drops will help a lot with this. It will also give the track breathing room to allow you to add effects to improve the audio quality of the sounds you have used. at the moment it sounds a little like an one volume squashed electronic video game roar.
Thanks for sharing though man :)
on Promo House by billodj
Only thing I can really say is, you need to keep an eye on your Audio house keeping. By that I mean there are a couple of times when the crash and another part of the sample sound a little jarring (It happens a couple of times but Like the 2:17 point in the track)
The eq/Mixing needs some work so the bass/Piano can be heard a little better. Also the Audio sounds like it is being stretched beyond its capabilities and is breaking up. If you cant get the sample to sound right in time then cut it into its hits and play it through a sampler with some reverb to fill in any audio gaps between the samples.
Thanks for sharing
on KSHMR ID Contest - My Version by juniq
If the track doesn't sound the way you need it to its more down to a practice thing then a 'Headphone' thing tbh.
I know an amazing producer who creates and masters on some logitech PC speakers.
Track is ok, needs more work on the eq side of things so everything has its own space in the sound spectrum.
Thanks for sharing
so u don't get the whole spectrum of frequencies and nevertheless this remix were on rank 4 cz ppl don't hear the horrible mastering ^^ i know the arrangement is really bad but i spent like 2 hours only for this so don't be too hard with me
on Do You Really Love Me Feat Patricia Edwards by Djerro
Bang, here are the drums.
Bang, here are the synths.
Bang, here is an Arp.
House music has no dynamic range really to speak of so we have to create the appearance of dynamic range by using fades, Filters, panning, Pads, Volume, Builds, Whoosh's, Drops, Risers, Drum Rolls. E.T.C.
The subtleties and nuances of the audio get lost in translation because of the volume.
The kick also has a pretty huge bass overhang that is muddying up the track. Its like 'Kick, woow' Kick, woow'
Its fine to have a huge kick but kick is bass so you need to either cut the bass out of everything else or tighten the kick up.
If you do keep the Kick long you may need to tune it/Change it to fit the track. Put a guitar tuner plugin on the kick and it will tell you the kicks key. Use that as a starting point to tune the kick.
The vocal is swimming in reverb, send the vocal to a send group and put a reverb on it through there. Make sure you put a eq after the reverb to cut all the bass out of the reverb tail.
A way of creating space without reverb is to make 2 extra copies of the vocal. pan one full left and one full right. pull the left one back a couple of milliseconds, push the right one forward a couple of milliseconds. That will create a phasey reverb type sound. Then mix those 2 in with the dry vocal.
Hope some of this helps.
Thanks for sharing
I'm really trying your suggestions in my music now and for sure it helps! Unfortunately i have not much gear to use( garageband on the i-pad 2) but i will do what i can. Just started producing for half a year now but there will be more
possibilities in the future.
Keep giving your advice to everyone because for me it helped!
Thanks
on One Day by AquilonDeep
Again some of the drum sounds may not be giving you the best bed to lay the track on. also quite a few volume changes out of left field.
Good stuff though dude. really enjoyed it.
on Broken Affinity -Appreciation Mix by AquilonDeep
All the ideas are there its just a case of finding the rite sounds and using some effect techniques to get the best out of the sounds.
Really pretty track though.
Thanks for sharing.
on Avicii - Waiting For Love -SleeplezZ Remix- by DoctorPyro
Nice track man.
Good use of sounds, sound design and synths.
Love it fella.
Only thing I would say is, try to either turn some of the volumes down or ease off the master compression in the quiet drop down parts. that way when the drop comes in it gives the the listeners ears a break and creates more of a big dynamic impact when the track comes back in.
Good work dude.
on 04 - Meaning Of Life by SenzoClive
Not sure if it is the processing but The kick sounds a little too time stretched and is breaking up.
Great chords buddy, really nice. Shaker sounds great and the piano is sweet.
The way the track builds is excellent.
Loved it man, Thanks for sharing.
I tend to like the kick hard and stronger than all the other sounds, I'll try and keep it softer next time.
on Atmosfere by billodj
PS: If you know someone to enter and compose a text pleased and I can publish together
Thanks let me know sorry for my english
on Shades of Grey - OffKi Remix by WongKiShoo
Cheers dude :) You got any new stuff in the works that I can check out in return??
on Intricacies of the Mind by EphyMusic
Well, you did ask for critique.
The drums are too weak. Drums and/or bass underpin most or all electronic music.
This Caspa track even though it's mellow still has drums that hit, have space and do there job.
However you look at it opinions, unfortunately rarely trump facts.
I wouldn't have replied again but you were so protective of your end result what was the point in asking for people's input?
on Intricacies of the Mind by EphyMusic
First thing that strikes me is the track is great but needs some work before the mastering process had begun.
The sounds are nice and they all work well together and all the elements are there and could come together to make the track.
Your snare sound is good but the kick is a little weak, dub step kick tends to hit quite hard and have a 'pffft' style tail to it (check out redneks stuff on youtube)
The drums as a whole could use multiband compression and exciting. Think of it as bringing out certain sound elements in the drums and then bringing them into focus with the multiband exciter.
once you have done that some room reverb on the drums and on the track as a whole followed will gel the track together.
New york style compression could work well on the drums group and the bass group to give them some harmonics to fill the frequency spectrum a bit.
Thanks for sharing dude, tight track.
on Jahjah and Rainso -Day Dreamer feat Malinda Lagron by zacvoos
Instrumental is ok tbh, few eqing issues here n there (too much low end on sounds) but nothing drastic.
Her voice is nice man a few things to try though, is keep her voice to just breakdowns that way she has her own platform to speak because she gets lost in the track when she speaks over the main bits. A nice 1 minute breakdown with a gradual build back up would work wonders for her spoken word bits.
Also slightly side chain compressing the pads/synths against her voice when she speaks will make her stand out more. if you have a stereo delay device put it on the vocal channel, set the left side at 1 millisecond and the right at about 10-15 milliseconds and put the dry/wet all the way to wet. that way she will also have width in the mix.
Cheers for sharing.
on Champion - Feat Jay Kraft by TGroove
beautiful headphones for pianos/vocals/strings etc.
Yeah I loved the track dude and thank you for checking out my music, please feel free to comment on anything man.
Peace
on Champion - Feat Jay Kraft by TGroove
I only say that because the sounds have loads of bass on them and there are alot of sounds competing for space.
Good £50-£100 headphones will give you an idea of what to take off with the eq. (Nothing by beats for gods sake)
peace
Peace
on The Violent Factor by Byleth
nice one dude.
Thanks for this friendly feedback.
on Night Shift by dani9991
Couple of things,
Deep house is normally 118-125 bpm, this seems a little fast.
The beat may be the issue because i think its like the Disclosure track 'You and Me' which is 130bpm
Loads of bass on everything cut everything of at 160hz except the bass and the kick. then use a side chain compressor on the bass so it moves out the way everytime the kick hits.
also start to pan a few things about from the midrange up,a rough rule of thumb is the higher the frequencys the wider they can be in the mix.
Cut bass of your reverb and delays.
Thanks for sharing dude.
on Float by Riest
on mhyst - Angel In Trance -- remix by wwaarreenn
Thanks for sharing man
on Someone like you by Kesayershaar
Also the kick is a little long and bassy, could use a gate to shorten it up and some low cut to take the subbyness out of it.
Thanks for sharing man
on Corvus and New5ense - Move Your Body by DJCorvus
thanks for sharing
on Proximal Vicinity - ShortBusMusic Mix Comp by WongKiShoo
There are some really good mixes in this comp.. I'm sure yours will be right up there when it's done ;)
In a bit dude