So dope, man! I'm gonna try to make a song in this style. My only concern is that I won't be able to get that sounds that you use for the drop. It's such a great sound tho.
BANGER!
Very nice man, gets me boppin in my chair :D
I read you're still working on it, so I have no idea where you at now. But this would be my feedback if you don't mind:
- 0:23, the claps that come in are fastly 'drown' by the overwhelming volume of the rest.
- 0:38, i would personally let the trumpet synth(?) be likewise to the drum role OR, you could fade it out towards 0:38 and let it bust in at 0:46 again. This creates also a more professional and awesome vibe. Maybe is this 2nd option better because taking away the melody/synth creates the urge to have it back for listeners. They will crave for it. For now its very much at almost every second in this preview making him 'less valuable'.
- Some more things that i've noticed just like the claps that have to do a lot with mixing. The track is so loud at the moment that it presses a lot of instruments away in presence of the kick and synth(s) and keeps only very headroom. I'm not sure where you'll go with it but if I may do a suggestion: Don't make this a loudness war kind of track. Compare it with other hard sounding tracks e.g. Hardwell and KSHMR who seems to have some of the loudest tracks out there in this genre. This is certainly meant to play loud, but there is loud and there is loud ;).
Hell yeah this is a nice banger indeed! :D
Deff music i'd listen often. Its just to short lol
One thought that I would like to share, i'd suggest adding another instrument at 0:30. A hat or drum will do or using some filter work on the synth since there are no drums or hats involved untill 0:59. It does not sounds wrong now but i'm missing something because you're entire track progress is nicely structered (0:15sec, 0:15-0:45 sec etc) and then there is 30sec like that.
Opening up the filter might even be the nicest add, because opening up creates a slow increase of higher frequences which gives the psychological effect of the drop being harder as people have the urge for lower freqs.
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TA
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But thanks for the kind words.
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Very nice man, gets me boppin in my chair :D
I read you're still working on it, so I have no idea where you at now. But this would be my feedback if you don't mind:
- 0:23, the claps that come in are fastly 'drown' by the overwhelming volume of the rest.
- 0:38, i would personally let the trumpet synth(?) be likewise to the drum role OR, you could fade it out towards 0:38 and let it bust in at 0:46 again. This creates also a more professional and awesome vibe. Maybe is this 2nd option better because taking away the melody/synth creates the urge to have it back for listeners. They will crave for it. For now its very much at almost every second in this preview making him 'less valuable'.
- Some more things that i've noticed just like the claps that have to do a lot with mixing. The track is so loud at the moment that it presses a lot of instruments away in presence of the kick and synth(s) and keeps only very headroom. I'm not sure where you'll go with it but if I may do a suggestion: Don't make this a loudness war kind of track. Compare it with other hard sounding tracks e.g. Hardwell and KSHMR who seems to have some of the loudest tracks out there in this genre. This is certainly meant to play loud, but there is loud and there is loud ;).
Nice job! Curious to the end result :)
- Wobbin
Im just bad at mastering but im learning. :))
Have edited it a few times now.
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Deff music i'd listen often. Its just to short lol
One thought that I would like to share, i'd suggest adding another instrument at 0:30. A hat or drum will do or using some filter work on the synth since there are no drums or hats involved untill 0:59. It does not sounds wrong now but i'm missing something because you're entire track progress is nicely structered (0:15sec, 0:15-0:45 sec etc) and then there is 30sec like that.
Opening up the filter might even be the nicest add, because opening up creates a slow increase of higher frequences which gives the psychological effect of the drop being harder as people have the urge for lower freqs.
Keep it up!
- Wobbin
on Ravage by Fl4zh